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Final Fantasy 7 Revelation Director Talks Deeper Narrative, Exploration, Combat, and Next Projects

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Final Fantasy 7 Revelation Director Talks Deeper Narrative, Exploration, Combat, and Next Projects

Final Fantasy 7 Revelation won’t come out until April 2027, but the developers have been gradually pulling back the curtain, revealing more details about the trilogy’s final entry. In a recent interview held during the 2026 Paris Game Week, whose contents have been shared online by fans, Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, dove deeper into Revelation‘s narrative, world map, and combat system, giving players an even better feel for what the game will be like.

Final Fantasy 7 Revelation doesn’t want players to rush through the story

Characters parachute through the sky in Final Fantasy 7 Revelation.
Image: Square Enix

With a meteor en route to destroy the planet, the sense of impending doom is strong in Final Fantasy 7 Revelation. In this scenario, existential themes take precedence over the sense of despair and urgency. Instead of rushing to stop Sephiroth, characters must become acquainted with the world around them and undergo their own personal trials in order to understand their reasons for fighting. Rather than making side quests feel trivial, Revelation‘s narrative is designed to incentivize players to explore and help NPCs.

Map exploration and side quest completion are key elements of Final Fantasy 7 Revelation. That is why the team has invested a lot of time and resources into creating a map that loads seamlessly despite its impressive size. According to Hamaguchi, when players jump from the Highwind, they will see a large portion of the world as the game loads low-resolution assets. The game loads high-detail data as players approach and discards it as they move away to free up space and optimize performance. It is well worth exploring — especially the Deepground in Midgar, which just got a sneak peek in the form of a new gameplay trailer you can watch below.

But exploring every nook and cranny and completing every quest won’t necessarily make players feel that their characters are overpowered, as the game’s Dynamic Mode guarantees a balanced experience. This difficulty setting scales enemies to match the player’s level, allowing them to complete as much side content as they wish before continuing the main story.

Final Fantasy 7 Revelation FITS system adds a new layer of complexity to the game

Final Fantasy 7 Revelation
Image: Square Enix

The objective is for players to have a fun experience tailored to their personal preferences. Hamaguchi and battle director Teruki Endo have playtested Revelation extensively to ensure that it’s beatable whether players use the FITS system or not.

The FITS system will add another layer of complexity to Final Fantasy 7‘s combat, as it assigns traits that change a character’s battle style. However, it is completely optional, and gamers are welcome to test it out and try different combinations. Hamaguchi revealed in this latest interview that players will have the option to create up to five loadout presets per character, selecting materia, weapons, and equipment fit for each situation. These loadouts can be swapped between battles, allowing for more specialization and flexibility.

Hamaguchi has put his heart into the creation of the Final Fantasy 7 remake trilogy, and it shows. It’s no surprise that fans want him to work on more Final Fantasy titles. They will be happy to know that Hamaguchi expressed a desire to remain with the team for future projects. It seems that there are various options on the table for Hamaguchi and the development team, and he has listed three of those: working on the next installment in the series, on the development of a new AAA IP, or leading another remake series.

As far as Hamaguchi is concerned, he believes that future remake projects should be entrusted to other teams. His focus now is to deliver the best possible product with Revelation, but fans of the franchise would surely be happy to learn that he’s attached to any future projects.

Source: www.polygon.com — Read the original article

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