Blizzard hints at console ports for World of Warcraft: Forever – “Play it wherever you want and, at some point, on whatever you want”
It’s been Aegis.
After more than two decades dominating the PC MMO battlefield, it sounds like Blizzard Entertainment‘s taking the idea of a World of Warcraft console port more seriously than ever.
World of Warcraft: Forever’s beta seems to have been immensely popular with fans of the series. It’s a brand new third version of the iconic multiplayer game that sits alongside WoW’s Classic and Retail portions, and it’s recaptured many a lapsed Warcraft sicko with tons of good changes, big and small – one of which is controller support for the first time ever.
Speaking to GamesRadar about the decision to keep World of Warcraft: Forever exclusive to PC players, despite now supporting gamepads, vice president and executive producer Holly Longdale hinted that the fantasy game might just make its way to even more devices and players over time.
“What you just described is really what we’re after,” she told the outlet. “Play it wherever you want and, at some point, on whatever you want. But the first leg of that journey is getting gamepads working really well with World of Warcraft, and we thought Forever was the perfect place to start.”
Longdale reckons all gaming platforms might become “more ubiquitous” in the future, as well. She specifically named the Xbox Project Helix, which is said to be a PC-console hybrid device of some kind. Xbox CEO Asha Sharma confirmed the next-gen console can even play your PC games earlier in the year.
“Honestly, we just want to be able to play it anywhere. We’ve seen people getting it working on the ROG Ally X,” Longdale added. “I think just doing some of the work we’re doing on gamepad is going to give players a lot of flexibility that I think goes beyond consoles.”
World of Warcraft: Forever properly launches on the 4th of November.
Despite struggles in the rest of the Xbox division, Forever’s beta was supposedly the “largest” in series history. Elsewhere, Longdale acknowledged that some of the developer’s decisions won’t make everybody equally happy: “I think the lesson we learned the most over time is ‘You don’t listen to the loudest people in the room.'”

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