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The Zelda: Ocarina of Time Remake Is an Event Even if You’re Not Playing It

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The Zelda: Ocarina of Time Remake Is an Event Even if You’re Not Playing It

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As I mentioned last week, I’m not playing the Switch 2 remake of The Legend of Zelda: Ocarina of Time yet. I’m familiar enough with the game not to be too wary of spoilers, though, so I’ve been reading around it and watching the responses flood my feeds. It’s been a beautiful and uplifting experience. Even from this distance, it’s clearly the gaming event of the year (until next week, anyway).

Everyone’s enjoying themselves. The care and joy Nintendo’s Zelda team poured into this remake is infectious, and the mood is celebratory. No tedious discourse has penetrated my feeds, and everyone’s initial misgivings about the art style do not seem to have survived first contact with the game itself. Wild new caricatures of familiar characters delight me as I scroll past them.

What’s even more delightful is to see how directly and profoundly Ocarina of Time still connects with people, whether they’re revisiting it, experiencing it for the first time, or just being reminded of it because it’s in the aether.

Polygon’s Corey Plante wrote a deeply touching story about his memories playing Ocarina with his grandmother this week; at the other end of the scale, Jen Glennon shared her experience of playing the game for the first time as only a recent Zelda convert. It turns out the familiar, emotive connection everyone is feeling with the remake isn’t just nostalgia. “It shouldn’t be possible to feel nostalgic for a memory that isn’t yours,” Jen wrote. In Zelda, “you know exactly where you are, even if you’ve technically never been there before.”

Jen points out that this feeling of knowing the game even if it’s new to you stems from the elemental, fairytale simplicity of the storytelling in Zelda games. I’d add that Zelda games share a deep humanity, too, more so than most Nintendo games, which tend to be quite abstract. In Zelda, this isn’t expressed through strong emotions and high drama so much as it is through humor, caricature, pathos, and telling details. And no Zelda game is more poignant, funny, or scary than Ocarina of Time — not even the complex clockwork soap opera of its sequel, Majora’s Mask.

One thing that brought me up short this week was the revelation — by no means new, but new to me, and many others — that Ocarina of Time contains a sly reference to Louisa May Alcott’s classic novel Little Women. This seems completely out of character for Nintendo, whose worlds tend to be complete in and of themselves, and to appear hermetically sealed off from the rest of culture.

But maybe it’s not out of character for Ocarina of Time, a game with a time-travel plot that puts the worlds of children and adults in conversation with one another. Small wonder that it made Corey think about his grandmother, and his grandmother think about her child. Maybe the Nintendo developer or translator that slipped the Little Women reference in was instinctively reminded of another classic work of art about childhood. Because that’s what Ocarina of Time is.

eShop game of the week: Sword of the Sea

It was easy to miss, but a few weeks ago, the Switch 2 was blessed with a port of this 2025 indie gem from Abzû developer Giant Squid. The studio was founded by Journey art director Matt Nava, and you can certainly see its influence on this similarly sandy, wordless, and meditative (if also more conventionally exciting) game about surfing around on a sword in a dying world.

Nintendo Classics game of the week: The Legend of Zelda: Oracle of Ages/Oracle of Seasons

Once upon a time, Shigeru Miyamoto was Mr. Zelda and Eiji Aonuma was his heir apparent. The torch was passed, and now Aonuma is clearly lining up a successor of his own: Hidemaro Fujibayashi, director of Breath of the Wild and Tears of the Kingdom, who has now ascended to a producer credit on Ocarina of Time. In anticipation of Fujibayashi’s future as the king of Zelda games, travel back to the start of his journey with the series: this excellent Game Boy Color diptych, featuring some of the best puzzles in Zelda history.

Nintendo Music track of the week: “Today’s Rescue Results” from Pikmin 4

In honor of the release of the Switch 2 Edition of the wonderful Pikmin 4, peace out to this timeless, warbling space lullaby that has accompanied the end-of-day results screen of every Pikmin game. I can’t hear it without feeling a sense of completion.

This week’s most interesting releases

Metaphor ReFantazio

  • Nov. 12
  • Switch 2
  • Port of the acclaimed Atlus RPG about politics in a surreal fantasy realm

Pikmin 4: Nintendo Switch 2 Edition + Dandori Academy

  • Nov. 12
  • Switch 2
  • Nintendo’s glorious garden strategy sequel gets Switch 2 edition with new challenge mode

Sonic Pico Park

  • Nov. 12
  • Switch, Switch 2
  • Co-op puzzle game with a Sonic makeover

Barbie Rewind

  • Nov. 12
  • Switch, Switch 2
  • Compilation of classic Barbie games tied together by a new customizable Dreamhouse

Spirit Crossing

  • Nov. 16
  • Switch, Switch 2
  • Cozy MMO from Spry Fox, the maker of Cozy Grove

Source: www.polygon.com — Read the original article

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